![]() ![]() We had the original, so we have it at a higher bit rate. The geometry came out of the game, the music came out of the game, and the sound effects came out of the game. Partially, that's not our chipset, but it's more because we wanted to integrate Live, and when you want to integrate Live into code that wasn't online in the first place, it's actually easier to start closer to scratch. Was this a port from scratch? Did you do some high level emulation for the code? What's involved in the backend? Obviously, with the N64 being a MIPS machine, it's a lot different than the core on the Xbox 360. You can even play the multiplayer part with eight players online. Co-op, counter-op, all the challenges in multiplayer are all playable on Live. Of course, anything that you could do in multiplayer in the original game, you can now do on Live. However, we also recreated the characters, recreated all the weapons, and rebuilt skyboxes so basically all the art you see is all new. We used the same geometry from the original game, but with all-new textures. What we did was take the original code, ported it to the 360, including deep Live integration. KL: The difference is that if you're doing that, you're running emulation and you're looking at textures from the N64. WP: Can you tell us a little bit about how Perfect Dark came to Xbox Live? What differences or improvements are we going to see? A lot of people have emulators, so if you've got a Nintendo 64 emulator and you're running Perfect Dark in HD on your PC, what's the difference between that and playing Perfect Dark on Xbox Live? I'm Ken Lobb, and I'm the creative director for Microsoft Game Studios. ![]() ![]() WP: Who has the honor to speak with us? State your name, rank and occupation! She arrived with plenty of story-rich baggage in tow: a murky past, varying relations with colleagues and superiors at the Carrington Institute, a plethora of guns 'n' gadgets on hand and an increasingly intense – and violent – campaign for justice against the dataDyne Corporation. Boldly succeeding GoldenEye with a brand new franchise and lead character, PD introduced gamers of the year 2000 to Field Operative Joanna Dark, given the callsign 'Perfect Dark' for a record-breaking performance in training. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |